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 dictator game


EAI: Emotional Decision-Making of LLMs in Strategic Games and Ethical Dilemmas

Neural Information Processing Systems

We introduce the novel EAI framework for integrating emotion modeling into LLMs to examine the emotional impact on ethics and LLM-based decision-making in various strategic games, including bargaining and repeated games. Our experimental study with various LLMs demonstrated that emotions can significantly alter the ethical decision-making landscape of LLMs, highlighting the need for robust mechanisms to ensure consistent ethical standards. Our game-theoretic analysis revealed that LLMs are susceptible to emotional biases influenced by model size, alignment strategies, and primary pretraining language. Notably, these biases often diverge from typical human emotional responses, occasionally leading to unexpected drops in cooperation rates, even under positive emotional influence.



Benevolent Dictators? On LLM Agent Behavior in Dictator Games

Einwiller, Andreas, Dastidar, Kanishka Ghosh, Romazanov, Artur, Hautli-Janisz, Annette, Granitzer, Michael, Lemmerich, Florian

arXiv.org Artificial Intelligence

In behavioral sciences, experiments such as the ultimatum game are conducted to assess preferences for fairness or self-interest of study participants. In the dictator game, a simplified version of the ultimatum game where only one of two players makes a single decision, the dictator unilaterally decides how to split a fixed sum of money between themselves and the other player. Although recent studies have explored behavioral patterns of AI agents based on Large Language Models (LLMs) instructed to adopt different personas, we question the robustness of these results. In particular, many of these studies overlook the role of the system prompt - the underlying instructions that shape the model's behavior - and do not account for how sensitive results can be to slight changes in prompts. However, a robust baseline is essential when studying highly complex behavioral aspects of LLMs. To overcome previous limitations, we propose the LLM agent behavior study (LLM-ABS) framework to (i) explore how different system prompts influence model behavior, (ii) get more reliable insights into agent preferences by using neutral prompt variations, and (iii) analyze linguistic features in responses to open-ended instructions by LLM agents to better understand the reasoning behind their behavior. We found that agents often exhibit a strong preference for fairness, as well as a significant impact of the system prompt on their behavior. From a linguistic perspective, we identify that models express their responses differently. Although prompt sensitivity remains a persistent challenge, our proposed framework demonstrates a robust foundation for LLM agent behavior studies. Our code artifacts are available at https://github.com/andreaseinwiller/LLM-ABS.




Using Language Models to Decipher the Motivation Behind Human Behaviors

Xie, Yutong, Mei, Qiaozhu, Yuan, Walter, Jackson, Matthew O.

arXiv.org Artificial Intelligence

AI presents a novel tool for deciphering the motivations behind human behaviors. We show that by varying prompts to a large language model, we can elicit a full range of human behaviors in a variety of different scenarios in terms of classic economic games. Then by analyzing which prompts are needed to elicit which behaviors, we can infer (decipher) the motivations behind the human behaviors. We also show how one can analyze the prompts to reveal relationships between the classic economic games, providing new insight into what different economic scenarios induce people to think about. We also show how this deciphering process can be used to understand differences in the behavioral tendencies of different populations.


Spontaneous Giving and Calculated Greed in Language Models

Li, Yuxuan, Shirado, Hirokazu

arXiv.org Artificial Intelligence

Large language models demonstrate advanced problem-solving capabilities by incorporating reasoning techniques such as chain of thought and reflection. However, how these reasoning capabilities extend to social intelligence remains unclear. In this study, we investigate this question using economic games that model social dilemmas, where social intelligence plays a crucial role. First, we examine the effects of chain-of-thought and reflection techniques in a public goods game. We then extend our analysis to six economic games on cooperation and punishment, comparing off-the-shelf non-reasoning and reasoning models. We find that reasoning models significantly reduce cooperation and norm enforcement, prioritizing individual rationality. Consequently, groups with more reasoning models exhibit less cooperation and lower gains through repeated interactions. These behaviors parallel human tendencies of "spontaneous giving and calculated greed." Our results suggest the need for AI architectures that incorporate social intelligence alongside reasoning capabilities to ensure that AI supports, rather than disrupts, human cooperative intuition. Recent innovations in reasoning techniques, such as chain of thought [1] and reflection [2], are advancing the intellectual capabilities of large language models (LLMs) to the next level. Models such as OpenAI o1 leverage these techniques to solve complex problems, generate coherent arguments, and improve decision-making in multi-step reasoning scenarios [3-5]. Indeed, these reasoning models have demonstrated excellence in mathematical proofs, logical deduction, and strategic planning [6, 7]. The necessity of social intelligence is highlighted in social dilemmas, where individual rationality leads to collective irrationality [12].


Can Machines Think Like Humans? A Behavioral Evaluation of LLM-Agents in Dictator Games

Ma, Ji

arXiv.org Artificial Intelligence

As Large Language Model (LLM)-based agents increasingly undertake real-world tasks and engage with human society, how well do we understand their behaviors? We (1) investigate how LLM agents' prosocial behaviors -- a fundamental social norm -- can be induced by different personas and benchmarked against human behaviors; and (2) introduce a behavioral and social science approach to evaluate LLM agents' decision-making. We explored how different personas and experimental framings affect these AI agents' altruistic behavior in dictator games and compared their behaviors within the same LLM family, across various families, and with human behaviors. The findings reveal substantial variations and inconsistencies among LLMs and notable differences compared to human behaviors. Merely assigning a human-like identity to LLMs does not produce human-like behaviors. Despite being trained on extensive human-generated data, these AI agents are unable to capture the internal processes of human decision-making. Their alignment with human is highly variable and dependent on specific model architectures and prompt formulations; even worse, such dependence does not follow a clear pattern. LLMs can be useful task-specific tools but are not yet intelligent human-like agents.


Human behaviour through a LENS: How Linguistic content triggers Emotions and Norms and determines Strategy choices

Capraro, Valerio

arXiv.org Artificial Intelligence

Over the last two decades, a growing body of experimental research has provided evidence that linguistic frames influence human behaviour in economic games, beyond the economic consequences of the available actions. This article proposes a novel framework that transcends the traditional confines of outcome-based preference models. According to the LENS model, the Linguistic description of the decision problem triggers Emotional responses and suggests potential Norms of behaviour, which then interact to shape an individual's Strategic choice. The article reviews experimental evidence that supports each path of the LENS model. Furthermore, it identifies and discusses several critical research questions that arise from this model, pointing towards avenues for future inquiry.


Language-based game theory in the age of artificial intelligence

Capraro, Valerio, Di Paolo, Roberto, Perc, Matjaz, Pizziol, Veronica

arXiv.org Artificial Intelligence

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the idea that individuals aim to maximize a utility function. However, the exact factors influencing strategy choices remain elusive. While traditional models try to explain human behaviour as a function of the outcomes of available actions, recent experimental research reveals that linguistic content significantly impacts decision-making, thus prompting a paradigm shift from outcome-based to language-based utility functions. This shift is more urgent than ever, given the advancement of generative AI, which has the potential to support humans in making critical decisions through language-based interactions. We propose sentiment analysis as a fundamental tool for this shift and take an initial step by analyzing 61 experimental instructions from the dictator game, an economic game capturing the balance between self-interest and the interest of others, which is at the core of many social interactions. Our meta-analysis shows that sentiment analysis can explain human behaviour beyond economic outcomes. We discuss future research directions. We hope this work sets the stage for a novel game theoretical approach that emphasizes the importance of language in human decisions.